Pulse Blog

Image and Word Conference 15th October 2022

Blog
Image and Word Conference 15th October 2022 Conference Title: ‘Image and Word’ since c.1770 Date: Saturday, 15 October, 16:00 Location: Pulse College, Windmill Lane Studios, 20 Ringsend Road, Dublin 4…
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why study music at Pulse Sep

Why Study Music at Pulse?

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Why Study Music at Pulse? Interested in the dynamic but yet rewarding field of music?   Our motto is learn by doing. With an emphasis on equipping students with industry-applicable…
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Short Courses Starting this October

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Are you passionate about film production? Maybe you have music running through your veins and want to build your technical skills… or do you geek out creating your own video…
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Pulse College Open Day

Blog, Open Day
  Imagine a career bursting with creativity. A career that focuses on the stuff you love to do…..  A career with great job prospects that’s great fun too along the…
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Awards Season is Here

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It’s that time of year again that we’ve all been waiting for… It’s Awards Season! Whether you’re in the industry or just a self-proclaimed film enthusiast the awards season has…
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FAQs

Articles, Blog
FREQUENTLY ASKED QUESTIONS: What exactly does a Sound Engineer do? Pulse is a Digidesign Pro School. What is a Digidesign Pro School? What does ‘FETAC Approved’ mean? I’m looking at…
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Game Development FTW!

Articles, Blog
“I think I can make an entirely new game experience, and if I can’t do it, some other game designer will” Shigeru Miyamoto, creator of Mario, Donkey Kong and Zelda…
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Filmmaking in Dublin

Articles, Blog
“Don’t give me any money, don’t give me any people, but give freedom, and I’ll give you a movie that looks gigantic.” Robert Rodriguez Established in 1990, and based in…
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Multimedia Courses in Ireland

Articles, Blog
Multimedia is the combination of a myriad of content forms, such as text, audio, video, animation and other interactive media. By its very definition it is multidisciplinary, thereby making it…
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Game Design in Ireland

Articles, Blog
Game Design in Ireland “I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is…
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